Dead Rising 2 Off The Record Remastered | completeRT RTGI/Reflections Native 4K HDR | case 1-1 #1
This is my 'Remastered' version of 2011's Dead Rising 2 Off The Record with RTGI and RT Reflections. This was incredibly difficult to get working and took me a good few hours since it's a Directx9 game (not compatible with HDR/completeRT) and depth buffer was not normal either and required fixing. At first I tried translating it into Vulkan layer but kept crashing so I used Directx11 instead and fixed the depth buffer (with only minor issues in game but fine 99% of the time). I'm running the game on its max settings at Native 4K, injected HDR and in reshade I added the latest version of completeRT in hybrid mode (RT Global illumination & Reflections), SMAA (in game MSAA effects depth buffer) and customised Radient GI to add extra bounce lighting/bloom. Also fixed PC controller support. Could not increase the resolution of the games implementation of shadows but otherwise this is how I'd like to see a 2024 rerelease of DR2 to look. If Capcom or other publishers wants me to work on rerelease projects I'd be happy to help. 😉 Anyway I hope you enjoy my playthrough of DR2 (I also have DR3 on the way) if you enjoy this and want to see more high quality games hit that like button and subscribe! Thank you for watching. 🫶
A good comparison with the effects on/off is found at ( 12:08 )
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