Dead Rising 4 - Trailer

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Dead Rising 4 is an action-adventure video game developed by Capcom Vancouver and published by Microsoft Studios for Microsoft Windows and Xbox One. It is the fourth installment in the Dead Rising series. It was announced at Microsoft's E3 2016 press conference on June 13, 2016. It features the return of Frank West, and is set in a Christmas-themed Willamette, Colorado.

The game was released worldwide on December 6, 2016. The game received mixed reviews from critics, praising the gameplay and the return of Frank West; however, a decline in quality and some technical problems were cited as negatives. A Microsoft Windows version for Steam was released in March 2017, published by Capcom. A PlayStation 4 version of the game, titled Dead Rising 4: Frank's Big Package, was released on December 5, 2017.

Gameplay
Dead Rising 4 is a survival game with a goal to explore the surroundings and battle against the group of zombies. The controls were designed to be more streamlined, with separate buttons for shooting and melee attacks. Any item can be picked up and used as a weapon, some being more efficient than others. Frank can level up with an experience system named Prestige Points (or shortened, PP). Taking photographs from Dead Rising returns, with an added selfie and night vision mode. The camera is also used for finding clues during the missions.

Each region has a number of safe houses that must be free of zombies in order to unlock missions nearby. The safe houses can be leveled up by completing side missions, which in turn gives more stuff to buy. The zombies are not the only enemies in the game, because Frank will also face soldiers carrying rifles and shotguns. Unlike its predecessors, the game does not feature a timer system or story co-op gameplay. As with the other games in the series, the game features an open world setting.

Dead Rising 4 received "mixed or average" reviews from critics, according to review aggregator Metacritic. IGN's Brandin Tyrrel liked the new Frank West and the game's take on Christmas consumerism, as well as the "detailed presentation and careful consideration that went into both the world and the story." Tyrrel felt Capcom had balanced the absurdity of the gameplay with intelligence and feeling, but specifically found the safehouses too simple and underwhelming, writing he "would’ve loved to see some sort of shelter defense system come into play."
Game Informer's Jeff Cork similarly praised the gameplay, writing that Capcom Vancouver "infused the series with fresh ideas and some of the best action that it’s had in a decade."
Cork felt the storyline was a little rote, and was disappointed with the new and original but bland and generic “maniacs” (which serve as the game's bosses and replace the previous games' psychopaths) and lack of campaign co-op, but praised the new gameplay features such as the camera enhancements and the exo-suit, as well as the improvements to the map compared to Dead Rising 3's map. Conversely, GamesRadar+'s Sam Prell wrote the "majority of Willamette is a sleepy, uninspiring blur", and felt the story lacked a satisfying final boss and too many objectives were repetitive. He acknowledged some players might not like the changes to Frank West's appearance and voice but wrote "he has the same smartass-with-a-heart-of-gold personality he's always had" and "is still worth cheering on." Prell felt the removal of the timer present in previous games was a "fantastic improvement" and wrote that together with the simplification of the game's bosses and save points, Dead Rising 4 was a "more casual, easygoing entry than its older siblings", but ultimately believed it succeeds more than it fails.