Dead Space 2 Hard Core Walkthrough Chapter 10
Chapter 10 notes.
It's a good idea to work towards the contact beam SPC node.
10:00 A minor goof cost me a couple minutes.
Isaac is very good at his job.
The decontamination room is easy with a decently upgraded detonator and ripper. I just screwed up...again, lol.
Stross' dialogue is still funny many re-plays later.
33:40 Very easy room. Stay on the top level and the leapers cannot attack you at all until they land on the same level you're on.
Please don't ever let me hear the end of it for 36:15. That was really stupid.
37:45 This power lock is optional. If you need medpacks, go for it. As that's pretty much all that's in there.
44:00 Hilarious how the enemies cannot leave the room they spawn in.
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