Dead Space 2: Previously on Dead Space (2011, Visceral EA)

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Dead Space
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Dead Space (2008)
Duration: 3:53
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Dead Space 2 is a 2011 science fiction survival horror video game developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. Set three years after the events of the first Dead Space, the game follows protagonist Isaac Clarke's fight against a new Necromorph outbreak on the Sprawl, a space station above Saturn's largest moon, Titan. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against Necromorphs across the Sprawl. A Collector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title. A sequel, Dead Space 3, was released in February 2013.

The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG also uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.

Throughout the game, the player will come across different puzzles that impede progress. In some cases, Isaac must hack consoles to activate machines and open doors; in others, Isaac must repair or reposition mechanisms to proceed. The player regularly encounters zero-G environments, where Isaac is capable of maneuvering in all directions with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers.

Much like in the first game, Isaac must fight the Necromorphs, organisms that mutate and take control of human corpses. To take down Necromorphs, the player must use "strategic dismemberment": in other words, slicing off limbs or sections of the Necromorphs' bodies. For example, shooting a Slasher Necromorph in the head will, like many other types, have little effect; however, it can be stopped by shooting its bladed arms off. Depending on how they are wounded, some Necromorphs, like the Pregnant and the Ubermorph, can adopt new stances and tactics, even sprouting new limbs or spawning more enemies in the process.


The game begins in the asylum on the Sprawl, a densely populated space station surrounding a shard of Titan, one of Saturn's moons. Isaac Clarke awakens with no memory of the past 3 years since Aegis VII, having just been awoken by Franco Delille (protagonist of Dead Space Ignition), who is attempting to free him. The already-ongoing Necromorph outbreak claims Franco's life, leaving Isaac to escape on his own...


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