Dead Space 2 Walkthrough - Chapter 1: Part 3

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Dead Space 2
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Walkthrough
Duration: 9:51
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22. As you round the corner, automatic sprayers will kick on and douse the fires, plunging the room into darkness and signaling the attack of three necromorphs. Tear into them with your Plasma Cutter and use Kinesis if you need to — there are three, so you'll have to act fast.

23. When those guys are dead, loot them and continue around the bend the way you were headed. You'll pass a small room with beds in it on the left — check it for ammo and money — and advance around to the right to a dead end, where you'll be able to pick up ammo near a broken coffee table and money from a wall locker near the locked door to the left.

24. Backtrack and go through the unlocked blue door you passed after the room with the beds. Inside is a crate you can smash and another door. Through it, you'll find yourself on the other side of one of the fiery barriers you passed earlier. Hand a left at the junction.

25. AUDIO LOG: You'll hit a burned out dead end beside a small room with beds. Check that room on the counter for a Text Log.

26. Turn back and take the next left into a small waiting room that's actually a dead end. Check the coffee table for ammo, the back right corner for a body with a health kit, and a wall locker to the right for more ammo.

27. Take the last hallway and you'll reach a door marked "Upper Lobby." Inside, a siren is going off. You'll immediately see a figure across from you — he'll dart down a ramp. Follow him down to your left.

28. At the bottom of the ramp, grab a health pack from the red machine near you and turn left to see the man slide under a metal grate. He'll speak with you for a second, and then you'll be ambushed by enemies. Watch out for them to appear through vents in front of you , and also from the ramp you descend. Take them out and the siren should quit.

29. AUDIO LOG: Before you leave this area, there are a few loose ends to tie up. Head back upstairs and look for an unlocked door on the far side of the room. Open it to find a crate you can smash and a fresh Audio Log.

30. POWER NODE: That's it for the upper floor. Head back downstairs and check the rounded reception desk in front of the door you're directed to by your objective marker. You should locate a Power Node there, which you can use to upgrade your equipment or open certain doors.

31. AUDIO LOG: Now step through the door to the left of the reception desk and look immediately right for another Text Log on the counter as you go through.

32. Check behind the reception desk and snag another ammo pack, then move through the door into emergency section of the hospital. You'll locate a Save Point there, which will let you get ready to enter the Triage Room.

Triage Room

1. AUDIO LOG: The floor to the right of the entrance to the Triage Room has a Text Log on it. Grab it as you come in.

2. There's a security gate on the far end of the room barring your progress, and a console that can open it in the center of the room. Ignore both at first and go to the left, where you can hack a large red piece of machinery. Doing so gets you the Stasis Pack, and fires it at an incoming necromorph. Shoot it quickly or it can kill you in one attack — you can use Stasis on it again to save yourself.

3. Recharge your Stasis meter at one of the dispensers on either side of the room, then go to the center console and hit the button. Zap the gate with Stasis or it'll close as you approach it. Go through and grab ammo from the ground on the left.

4. Through the next door, you'll hear coughing. Get in and you'll see a doctor writhing as he's burned by some kind of acid. Get to the doorway quick and you'll see a new kind of necromorph, the Puker, dousing another doctor with acid. Blast it from a distance.

5. There's a second enemy in here, approaching you from the big room ahead to the left. Try to take it out from afar to limit the damage it can do to you.

6. POWER NODE: As you enter the room with all the beds, head straight to the lighted area at the back. Check the back left corner of the counter and you'll get your Power Node. There are also two wall containers you can open on either side of the counter.

7. Follow the hallway on the left to reach an elevator that will take you up to Patient Care. When you reach the top, the Objective Indicator will direct you to the right, but don't head that way just yet.

8. AUDIO LOG: First, check the reception area right in front of you. You'll find a Text Log on the floor.







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