Dead Space 2 Walkthrough Part 5 Chapter 6 I Need Some Transportation PS3/360/PC #EA #VisceralGames

Dead Space 2 Walkthrough Part 5 Chapter 6 I Need Some Transportation PS3/360/PC #EA #VisceralGames

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Dead Space 2
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in todays video we are following daina's route only to find out what her true colours are we also get chased by a giant tripod necromorph who is quite easy to kill how ever there was a glitch where i was killed by accident but after the death i was able to do it atleast but yea we also have new weapons the javelin gun line gun and pulse rifle which are apperantly the best weapons in the game but anyway thank you all for watching todays video if you did enjoy leave a like subscribe turn on the notifications smash the like button and of course hope you all enjoyed and see ya all

Dead Space 2 is a science fiction survival horror video game, developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360, released in January 2011.[1] Set three years after the events of the first game, the game follows protagonist Isaac Clarke's fight against a new necromorph outbreak on the Sprawl, a space station surrounding a shard of Saturn's largest moon, Titan. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against necromorphs across the Sprawl.[2] A Collector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.[3] A port for Wii was planned, but not released.[4] It is one of the most expensive video games, made with a $120 million budget split evenly between development and marketing during 2008 to 2010.[5]

Dead Space 2 received critical acclaim. A sequel, Dead Space 3, was released in February 2013 to positive reviews.

The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.[6]

Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at work benches, using power nodes. There are automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.[6]

Throughout the game, the player will come across different puzzles that impede progress. In some cases, Isaac must hack consoles to activate machines and open doors; in others, Isaac must repair or reposition mechanisms to proceed. The player regularly encounters zero-G environments, where Isaac is capable of maneuvering in all directions with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers.[6

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