Dead Space 2 Walkthrough Part 1 Necromorphs PS3/X360/X0/PC #EA #VisceralGames #CallistoProtocol

Dead Space 2 Walkthrough Part 1 Necromorphs PS3/X360/X0/PC #EA #VisceralGames #CallistoProtocol

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Dead Space 2
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in todays video we are starting a new series called Dead Space 2 i was really excited to start this on youtube as this is my favourite horror game on ps3 apart from The Evil Within and Resident Evil this is my most favourite out of them 3 really love this game i played it originally on xbox 360 and i was suprised how great it ran on ps3 but anyway hope you all enjoy todays video if you did enjoy leave a like subscribe turn on the notifications smash the like button and of course hope you all enjoyed and see ya all

Dead Space 2 is a science fiction survival horror video game, developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360, released in January 2011.[1] Set three years after the events of the first game, the game follows protagonist Isaac Clarke's fight against a new necromorph outbreak on the Sprawl, a space station surrounding a shard of Saturn's largest moon, Titan. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against necromorphs across the Sprawl.[2] A Collector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.[3] A port for Wii was planned, but not released.[4] It is one of the most expensive video games, made with a $120 million budget split evenly between development and marketing during 2008 to 2010.[5]

Dead Space 2 received critical acclaim. A sequel, Dead Space 3, was released in February 2013 to largely positive reviews but suffered from poor sales.

The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.[6]

Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at work benches, using power nodes. There are automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.[6]

Throughout the game, the player will come across different puzzles that impede progress. In some cases, Isaac must hack consoles to activate machines and open doors; in others, Isaac must repair or reposition mechanisms to proceed. The player regularly encounters zero-G environments, where Isaac is capable of maneuvering in all directions with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers.[6]

Much like in the first game, Isaac must fight the necromorphs, mutated and aggressive human corpses. To take down necromorphs, the player must use "strategic dismemberment": in other words, slicing off limbs or sections of the necromorphs' bodies.[7] For example, shooting a Slasher Necromorph in the head will, like many other types, have little effect; however, it can be stopped by shooting its bladed arms off.[8] Depending on how they are wounded, some necromorphs can adopt new stances and tactics, even sprouting new limbs or spawning more enemies in the process.[9]

Dead Space 2's main campaign offers five difficulty levels (listed in order of difficulty): Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core is unlocked once the game has been completed on any other difficulty. Hard Core mode, which can only be enabled upon beginning the game, limits the player to three saves in the entire campaign. Item drops and credits are more rare, enemies are more challenging, and checkpoints are absent.









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