Ninja Gaiden Sigma 2 Walkthrough Part 22 Alexei Boss 2nd PS3/PS4/PS5/X0/XSX #KoeiTecmo #TeamNinja

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today i want to apologise cause youtube really did screw me up last time so yea in todays we are going further in the underworld we killed volf for real now and we find Alexei with sonia so we go out to rescue her only to be attacked by fiend ninjas if im right then thats how they are called but if no then yea but anyway thank you all for watching todays video if you did enjoy leave a like subscribe turn on the notifications smash the like button and of course hope you all enjoyed and see ya all also i uploaded this video on the Opera browser which im loving so far

Ninja Gaiden Sigma 2, stylized as Ninja Gaiden Σ2, is a port of the 2008 Xbox 360 video game Ninja Gaiden II, and was developed by Team Ninja exclusively for the PlayStation 3 in 2009. It includes the entirety of the original story mode as well as various changes to the game's design, along with updated textures and a 720p resolution. The game changes Ninja Gaiden II in a similar, but not identical way to how Ninja Gaiden Sigma changed the original Ninja Gaiden. A port for the PlayStation Vita, titled Ninja Gaiden Sigma 2 Plus (Ninja Gaiden Σ2+), was released in 2013.[4]

Ninja Gaiden Sigma 2 is set to be released for the Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One as part of the Ninja Gaiden: Master Collection in June 2021

In comparison to the original version of Ninja Gaiden II, the game features new large-scale bosses, an online co-operative gameplay mode with three new playable characters (Ayane, Momiji, Rachel) and the PlayStation Network Trophy support.[6][7][8] Unlike the first game, the Sixaxis motion sensing of the PlayStation 3 controller was not used for "charging" the Ninpo magic, but instead utilized as a secret way to jiggle the breasts of female characters.[9]

While Sigma 2 has additional content not in the original Ninja Gaiden II, a large amount of content was also removed from the game, or altered, such as a drastically reduced enemy count within gameplay. With Team Mission mode, where two players can play at once in cooperative gameplay, the second character will be CPU-controller partner if there is no human partner or the player is offline. In Story mode, Karma Scoring is removed and now only done in Chapter Challenge. Tests of Valor were also removed, scattering the rewards across Ryu's chapters.

In the gameplay control system, the action button changed from RB/R1 to circle, circle is now also the shuriken button. Other ranged weapons were separated to the R2 button. This allowed both the Bow/Cannon to be equipped at the same time as the shuriken. The player cannot unequip the bow or cannon. Thus, the two weapons bulk up Ryu's appearance even though they do not appear in cutscenes. Keys were completely removed. Doors simply pop open now. Now (R1) tells the player where to go. Projectile spam was greatly reduced from NGII. Healing items were increased and are the only thing one can buy. Most chests now contain yellow, blue, or red essence. Players no longer can hold onto Life of the Gods, Lives of Thousand Gods, or Spirit of the Devil; instead, they are automatically consumed upon pickup.

Changes were made to Ryu's weapons. Enma's Fang, a greatsword, was added as a new melee weapon. The Incendiary Shuriken were removed for two reasons, opening paths and their power due to the removal of the ammo count, and is instead Ayane's main projectile weapon. The Fiend's Bane Bow, now with unlimited ammo, had its Ultimate Technique removed. The Howling Cannon, a heavy cannon with a slow projectile speed, served as a replacement. Additional removed weapons include the Windmill Shuriken and the Harpoon Gatling Gun. The Weapon Upgrade system was also altered to restrict upgrades, allowing only one upgrade at a time per shop. In addition, weapons can only be upgraded at shops where a blue flame is lit; items can be bought in both types of the shop.

Enemies' health was raised to compensate fewer enemies appearing on screen. Five new bosses were added, replacing two old boss encounters. There is one new boss for each alternate character's chapter (including returning bosses from Ninja Gaiden: Dragon Sword and the 2004 Ninja Gaiden), a Dragon to replace the double Quetzalcoatl fight (though Quetzalcoatl can still be fought alone as in Ninja Gaiden II), and two giant statues: a giant Buddha Statue and a Statue of Liberty animated by Alexei. The Tunnel Worm was omitted, causing Ryu to fall through a tunnel leading from dark night to bright day. Most flying enemies were removed due to infinite ammo.

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