Dead trigger 2 | Mission 5 and 6 | Daddyofninja Clashers
Dead Trigger 2 mission 5 and 6 gameplay | Daddyofninja
It is a zombie-apocalypse-themed first-person shooter with survival horror and action role-playing elements, currently available on iOS, Android and recently on Windows Phone 8.1 mobile devices. Running on the Unity game engine, the game features a progression system, numerous environments, unlockable and upgradable weapons, and various story-based and quick-play mission types.
Dead Trigger 2 is a free-movement shooter; rather than the on-rails gameplay typical of mobile zombie shooters, the player controls the character's movement like a typical console or PC FPS. The game features two dramatically different control paradigms; with the default controls, the player merely aims at zombies - his or her weapons will attack automatically when a zombie is underneath the crosshair. The advanced control scheme functions like the first game - the player presses a button to fire the weapon, and an additional button lets the player aim down the weapon's sights for increased accuracy.
Gameplay typically revolves around completing objectives while killing zombies (occasionally killing zombies is the only objective). The player has a limited amount of health that is refreshed at the start of each mission. The player loses health when hit by zombies or by certain environmental hazards (i.e. radiation). The player can regain health by taking healing pills or getting a health power up from a special zombie.
Enemies come in two flavors, standard zombies and special zombies. Standard zombies often plod along at a slow pace and attack with their arms, but some may sprint or carry melee weapons for increased damage. Special zombies have distinct appearances and unique traits; they are deadlier and tougher to kill, but drop blueprints or large amounts of cash (and sometimes health) when killed.
In addition to carrying two primary weapons, the player also carries a melee weapon and up to three types of consumable items. Consumables include health pills, grenades, exploding chickens and others.
Dead stuff 2 is a zombie-themed first person survival horror video game developed and published by Madfinger Games. It was released for Android and iOS devices on October 23, 2013, and for Facebook on February 20, 2014. As with the original Dead Trigger, Dead Trigger 2 is a single-player zombie-themed shooter. Nvidia showcased Dead Trigger 2 as the first tech demo for their upcoming Tegra 4 mobile system-on-a-chip Slide to Play and Android Police compared the graphical quality to the Xbox 360 and PlayStation 3.
Dead Trigger 2 utilizes the Unity game engine. It was released as a free-to-play game; microtransactions are included in the final product, but the developers had tested the game without in-app purchases to make sure the core gameplay works without them.
A zombie (Haitian French: zombi, Haitian Creole: zonbi) is a fictional undead being created through the reanimation of a human corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, where a zombie is a dead body reanimated through various methods, most commonly magic. Modern depictions of zombies do not necessarily involve magic but often invoke science fictional methods such as carriers, radiation, mental diseases, vectors, viruses, scientific accidents, etc.[1][2]
The English word "zombie" is first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of "zombi".[3] The Oxford English Dictionary gives the origin of the word as West African, and compares it to the Kongo words nzambi (god) and zumbi (fetish).
One of the first books to expose Western culture to the concept of the voodoo zombie was The Magic Island by W.B. Seabrook in 1929. This is the sensationalized account of a narrator who encounters voodoo cults in Haiti and their resurrected thralls. Time claimed that the book "introduced 'zombi' into U.S. speech".[4]
Zombies have a complex literary heritage, with antecedents ranging from Richard Matheson and H. P. Lovecraft to Mary Shelley's Frankenstein drawing on European folklore of the undead. In 1932, Victor Halperin directed White Zombie, a horror film starring Bela Lugosi. Here zombies are depicted as mindless, unthinking henchmen under the spell of an evil magician. Zombies, often still using this voodoo-inspired rationale, were initially uncommon in cinema, but their appearances continued sporadically through the 1930s to the 1960s, with notable films including I Walked with a Zombie (1943) and Plan 9 from Outer Space (1959).
A new version of the zombie, distinct from that described in Haitian folklore, has also emerged in popular culture during the latter half of the twentieth century. This "zombie" is taken largely from George A. Romero's seminal film Night of the Living Dead,[1] which was in turn partly inspired by Richard Matheson's 1954 novel I Am Legend.
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