![Debugging your Game in CRYENGINE - CRYENGINE Summer Academy S1E14 - [Developer Insights]](/images/yt/m8/debugging-your-game-in-cryengine-cryengine-summer-academy-zuzzb.jpg)
Debugging your Game in CRYENGINE - CRYENGINE Summer Academy S1E14 - [Developer Insights]
Master the debugging process with episode 14 of the CRYENGINE Summer Academy. If you’re new to the series, the CRYENGINE Summer Academy is aimed at both newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid.
00:00 Intro
01:40 Basic Information in CRYENGINE
08:44 Debug View Modes
13:30 Proxy Debug
17:20 Understanding the Console & Erros
26:30 Profiling Techniques: r_profiler 1
30:35 Profiling Techniques: r_profiler 2
35:15 The Problem with SSR
42:40 PerHud Debug Mode
46:50 Debugging in Visual Studio
57:21 Testing the Debug Code in Editor
01:01:30 Additional Tips & Tricks in C++
01:26:40 Outro
Take a deep dive into the world of debugging as your regular host, Junior Evangelist Roman Perezogin, is joined by Support Engineer Joshua Nuttall and Technical Community Manager Jeremy Wade.
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#cryengine #debugging #gamedev