C++ Gameplay Mechanics: Pickup & Collection Zone - CRYENGINE Summer Academy S1E6/B - [Tutorial]
In Episode 6B, Joshua walks you through the step-by-step process of creating an object pick-up zone. The tutorial shows you how to set up objects such as fuel cans that can be picked up and taken to a collection area to trigger an event, in this case, launching a rocket!
00.00 Intro
01:47 Creating The Component
03:46 Holding Fuel Variables For Player
04:51 Pickup Logic
06:30 Revive
07:02 Testing Pickup
08:03 Creating Collection Zone Component
09:30 Creating Variables
11:44 Gameplay Started Event
12:14 Enter Area Event
15:37 Debug Rendering
17:05 Testing
21:45 Outro
Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D
This is an extra episode in our coding tutorial mini-series presented by Support Engineer Joshua Nuttall. These step-by-step tutorials use Visual Studio and CRYENGINE and assume that you have a basic understanding of C++ programming. In case you missed the previous episodes, we recommend that you catch up with the previous episodes in this mini-series:
Episode #6: https://www.youtube.com/watch?v=AY3t7EZAzQI
Episode #6 A: https://www.youtube.com/watch?v=I2h01qQ5buM
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