December Developer Roundtable - The Art of Combat with Chris and Adam

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Published on ● Video Link: https://www.youtube.com/watch?v=O4AVCTIIE0E



Duration: 1:04:14
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Community Manager Ben “Kilsin” Walters sits down with Creative Director Chris “Joppa” Perkins and Associate Game Designer Adam “Tehom” Mostel to discuss the Art of Combat for Pantheon: Rise of the Fallen.

0:00 Intro
1:10 Differing Combat Styles of NPC Types
5:58 Using Terrain to the Player’s Advantage
7:54 Accessibility and Combat Tells
9:57 Can NPCs Adapt with Dispositions
10:55 Will Pets Be Automated or Controlled
11:44 The Support Role in Pantheon
15:55 How do you Balance Support Classes
17:53 Will Perception Play a Role in Combat
20:57 Is Colored Mana Still a Concept in Pantheon
21:24 Enemy Reactions to Spell Effects or Physical Combat
25:04 Damage Calculation Discussion
26:58 Capability of Flex Roles
29:49 Handling Trivialization of Content
34:00 LAS Impact on Combat
37:22 Durability Loss on Death
38:08 Raid Content Difficulty
42:52 Click Effects on Items in Pantheon
43:43 Physical Damage Types
45:23 Infamy System and Content Monopolization
48:46 Enchanter Control Power
49:31 Enchanter Charmed NPC Power
50:59 Player Abilities Backfiring
51:55 Enchanter Charm Range
53:03 Melee Player Animations
53:27 Dwarves Immune to Disarm
54:06 Mitigation or Avoidance Tanks
54:42 Epic Quests or Epic Weapons
55:35 Monk Weapon Capability
56:01 AoE Attack Limitations
56:25 NPC Spell Access and Control Skills
57:29 Caster NPC Combat Logic
58:36 New Combat Info to Excite Players
1:03:50 Outro




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