After some post stream dabbling settling in at a little under 10 hours, the opinions are as follows
Pros:
Interesting discard mechanic
Solid overall art style
Cool splash art for load screens
Neat combo potential for decks
Neutral:
post run unlock system seems strangely implemented with the ability to spam refresh options until you find something you want rather than a set progression system
a slight lack of defensive options for some characters
Cons:
visual and gameplay bugs seemed to happen quite frequently, though usually appeared to be fixable by restarting game
Lack of initial card options before post run unlocks
While it is a neat idea the card crafting and upgrading base members in town during campaign became slightly dull relatively quick, while the more traditional Slay The Spire-like game mode lacks the node to node choices that tend to make pathing engaging