DEEP ROCK GALACTIC, NEW WEAPONS & ROAD MAP 2021

DEEP ROCK GALACTIC, NEW WEAPONS & ROAD MAP 2021

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It’s now 3 years since Deep Rock Galactic was released into Early Access on Steam and Game Preview on Xbox. And it is almost 5 years since development started and Ghost Ship was founded by six hopeful game dev veterans. And now the Ghost Ship crew counts 25 heads and the Deep Rock community crossed 2 million. And it’s still growing.

UPDATE 34: BITS N' PIECES

First of all, the long-awaited Modding Support is shaping up nicely, and they aim to release this in Update 34 in April on Steam only. This started out as something rather basic, but they've ended up adding a whole bunch of features around Modding Support, including a Save Game Profile system, Mod categories, and a menu dedicated to Modding. The Save Game profiles can also be used to safely reset your progress to enjoy the game all over again without having to fiddle around with local save games and lose your highly Promoted dwarves in the process. The Devs will release more info on the Modding Support as the release gets closer, though they will likely not have Steam Workshop integration in this first version.

Secondly, Update 34 will include a Controller Rebinding feature on all platforms. This has been sorely missing and should work like the Keyboard/Mouse rebind system.

Finally, the devs will be going through the Weapons and Overclocks currently in the game, and do a full balance pass, based on the internal data and the feedback collected from players. That'll mean both buffs and nerfs, as always.

UPDATE 35: WE GOT A DOOZY OF AN UPDATE ON THE WAY!

With a smaller update for April, they can focus on creating a much bigger Update 35. It’s planned out for Q3 2021 - so at least 6 months from now. This lengthy timeframe will allow teh devs to dig deeper into the game and add some new systems for the future. Deep Rock Galactic is here to stay for a long time - there are no signs of fading, quite the opposite - so we need to think further ahead. Normally, we don’t even plan that far, but they must also admit that getting a bit of breathing room and time to dream feels and sounds REALLY good. The last 4-5 years have gone by incredibly fast and even though the devs never crunch (as in never ever), it still feels like they are rushing things faster than they actually have to.

Update 35 has no title yet nor a theme. And since it’s so far away the content is obviously not finalized. But the devs know that it will very likely include a number of features that have been previously announced like a new mission, new weapons, new overclocks, and new cosmetic items. On top of this, teh devs might add in some new mutators, more features to the space-rig, more cosmetic systems, and maybe some more things to happen during the missions.







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