Defining a unique visual identity for Starlight Re:Volver

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How do you make a game that feels like you’re playing an anime? Pahdo Labs founder and CEO Daniel Zou unpacks the design decisions behind the studio’s anticipated co-op action roguelite, Starlight Re:Volver – and reveals why, sometimes, rethinking your art direction halfway through development can be the right call.

⭐ Play Starlight Re:Volver (demo out now):https://store.steampowered.com/app/3201010/Starlight_ReVolver/.

Timestamp:

[00:00] Intro
[01:28] Standing out in the crowd
[04:05] Handling unexpected pivots
[05:35] Lessons learned

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