Creating FPS Mechanics in 10 minutes/1 hour/1 day | Clocked & Loaded
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Published on ● Video Link: https://www.youtube.com/watch?v=5oY-sYsj6_g
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We challenged Unity's own Mike Geig to create FPS mechanics and scale them based on time constraints. He'll show his work and explain how his approach differs depending on the circumstances.
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Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine