Creating FPS Mechanics in 10 minutes/1 hour/1 day | Clocked & Loaded

Channel:
Subscribers:
1,200,000
Published on ● Video Link: https://www.youtube.com/watch?v=5oY-sYsj6_g



Duration: 0:00
4,879 views
239


Made with Restream. Livestream on 30+ platforms at once via https://restream.io

We challenged Unity's own Mike Geig to create FPS mechanics and scale them based on time constraints. He'll show his work and explain how his approach differs depending on the circumstances.







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine