Bringing a multiplatform game to web with ULTRAHORSE
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Published on ● Video Link: https://www.youtube.com/watch?v=RUJWfnbsnVI
How do you take a 4K multi-gigabyte game and reduce it to tens of megabytes for the web? In this video, Anatolijs Ropotovs, CEO and cofounder at ULTRAHORSE, offers insights on how the team decreased SquadBlast’s loading time and build size for the web.
Time Stamps:
[0:00] - Intro
[0:55] - Approaching web differently
[2:16] - Optimizing meticulously
[4:15] - Meeting players where they are
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