Crafting DREDGE’s cozy atmospheric horror
We met up with Black Salt Games at GDC to talk about the studio’s breakout success, the award-winning Lovecraftian fishing adventure, DREDGE. 3D artist Michael Bastiaens shares his approach to 3D asset creation, gives a deep dive on DREDGE’s water shader, and explains the thought process and techniques behind the game’s “cozy horror” atmosphere.
⭐ Play DREDGE:https://store.steampowered.com/app/1562430/DREDGE/.
⭐ Learn more about Unity’s production verification with Black Salt Games: • Production verification: Testing our tech ...
⭐ Relevant case study: • Making Waves with DREDGE - Black Salt Game...
Timestamp:
[00:00] Intro
[00:52] Landing the art style
[02:46] Water shader deep dive
[04:25] Tackling challenges
[05:24] Inspiring fear
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