Demo: 3D Footage finally fixed aspect ratio Elite Dangerous 3840x1080, 60fps, framepacked 3D version

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Published on ● Video Link: https://www.youtube.com/watch?v=HcBrbHHeoQc



Elite: Dangerous
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⚠ ️ This is the framepacked 3D version that does require VR/XR/anaglyph glasses and mebbe something like xr-video-player. See    • Demo: 3D Footage finally fixed aspect...   for a plain SBS version.

📣 It'd be VERY NICE if someone with a real VR could comment if I got this uploaded correct or if right/left has to be inverted because I can NOT test this and the YT FAQ is not very helpful.

🔎 This is raw TEST footage without commentary and I'm just fooling around in the game. I'm trying to get the hang of the SBS feature with my XR glasses. I finally managed to get the aspect ratio correct, not thanks to Elitehttps://www.reddit.com/r/EliteDangerous/comments/2o5j30/using_google_cardboard_or_equivalent_kit_as_a_vr/   had a lead: It suggests to double the vertical resolution to get a proper aspect ratio with SBS and shrink the resulting window again.

That's easy with gamescope:

gamescope -h 2160 -w 3840 -H 1080 -W 3840 --scaler stretch

This tells Elite it's running on a 3840x2160 display but gets scaled down to 3840x1080 again by gamescope. Oddly enough this works and I can only assume that FDEV had very specific glasses in mind when they added that feature.

YMMV.

Background:

So... this is news to me, because I don't have a VR headset, but I can set my Viture Pro XR glasses into SBS (side by side) mode by pressing the small button longer. Some games, like Elite Dangerous, can do this as well without fiddling around with Reshade. I didn't really expect it but it just works. This way I even get 3D on foot, which is not supported for VR in Elite Dangerous Odyssey at all! Side by side Crosseye mode (right eye left, left eye right) though? Add some head tracking to the mix, which is totally possible, and I get a very nice VR-like experience even on foot in Elite Dangerous - and on Linux PC!

⚠ ️ Important: This does not magically enable head tracking _on foot_, which Elite simply doesn't do. The positional data of the glasses can be used as mouse input for look-around though but that's also affecting the aim so that's probably not a viable solution for the FPS part of the game. It is nice to enjoy the stations though I guess.




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