Demo Portfolio: C++ Shader Project

Channel:
Subscribers:
1,340
Published on ● Video Link: https://www.youtube.com/watch?v=RhBIHvE1qjw



Duration: 2:41
289 views
4


Shader environment done in OpenGL GLSL. It was done in 4 weeks time. Over all of the 30 pointlights on the environment, it chooses the 4 closes lights to illuminate on. It contains pointlights, 1 spotlight and normal mapping. Has ambient, diffuse and specular.

Portfolio website: http://paredesjose90.wix.com/igsrv2







Tags:
c++
opengl
glsl
shader
pointlight
point
light
spotlight
normal
bump
mapping
diffuse
ambient
specular