Demon | 1982 | Arcade Experience | Cabinet Simulation
This is my attempt to recreate the experience of playing the game Demon the way it was released, in an arcade cabinet with very beautiful art and the game being displayed on a vector monitor.
ABOUT THIS GAME
Demon is a multi-directional shooter arcade game that was released by Rock-Ola in 1982; it runs on Cinematronics' vector hardware. The player must take control of a vector human by using two buttons to make him revolve left and right, with three additional buttons to make him fire, walk forward and use a "panic bomb" - and you will receive 10 points for every second your human is alive in this game. You will also gain 100 points and a laser recharge for every "Fire Gem" your human collects, and when you drop them off at the "Cargo Shuttle", you'll receive a bonus that starts out at 100, and increases by 100 each time until it reaches 1000 (at which point you'll receive one extra life); "Drone" ships are worth 100-400 points, while "Fire Balls" are worth 700-1500 points and the eponymous "Demons" are worth 800-1300 points for indirect hits and 1500 points for direct hits. Although the vector display was monochrome, the monitor featured an overlay to give it a blue background and depict the two large blocks (one oriented vertically, the other horizontally) as rocks.
ABOUT VECTOR MONITORS
In a vector display, the image is composed of drawn lines rather than a grid of glowing pixels as in raster graphics. For this reason it is impossible to accurately present what a monitor of this type is like in real life, so my attempt was to simulate a recording of this type of monitor, where trails of bright lights remain on the screen for a while before disappearing, and glows are presented where there is a large concentration of light.
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