Demon Sword Mechanic Summary #3 - Skeleton AI
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I also have concerns about how the Skeleton enemy AI behaves. They tend to crowd together regardless of how many times I iterated their Behaviour Trees. Again, fine-tuning that particular AI further was out of the scope and time constraints.
🎮 Demon Sword is an HD-2D indie game inspired by classics like Devil May Cry, Octopath Traveler, and '90s beat 'em ups. It aims to capture the essence of classic hack n' slash games while giving them a fresh, modern look. I believe that understanding a genre's roots and core mechanics is essential for creating successful games. However, many early games suffer from outdated controls and frustrating design choices due to technological limitations.
To bring the fun back to these classics, I'm using the HD-2D technique, inspired by Square Enix's Octopath Traveler. This method combines 2D pixel art with a 3D environment, breathing new life into the genre. I've chosen Unreal Engine to power this project, ensuring a visually stunning and immersive experience.
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