Demon Sword Mechanic Summary #1 - Area Block

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Published on ● Video Link: https://www.youtube.com/watch?v=7gpWU9w_Mgw



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#demonsword #gaming #devlog #gamedev #indiedev

In many SNES/Mega Drive games, the camera often locks on the screen, preventing the player from progressing until all enemies are eliminated (https://www.youtube.com/watch?v=bgDkM_B7hVY). By implementing the Area Block in Demon Sword, I play on nostalgia and romanticism, but replicating the same from an SNES/Mega Drive game wouldn’t make sense. Hence, the audiovisual representation of the block area.

🎮 Demon Sword is an HD-2D indie game inspired by classics like Devil May Cry, Octopath Traveler, and '90s beat 'em ups. It aims to capture the essence of classic hack n' slash games while giving them a fresh, modern look. I believe that understanding a genre's roots and core mechanics is essential for creating successful games. However, many early games suffer from outdated controls and frustrating design choices due to technological limitations.
To bring the fun back to these classics, I'm using the HD-2D technique, inspired by Square Enix's Octopath Traveler. This method combines 2D pixel art with a 3D environment, breathing new life into the genre. I've chosen Unreal Engine to power this project, ensuring a visually stunning and immersive experience.

🗓️ I stream the development live whenever I work on it, so make sure to tune in regularly to see the progress firsthand.

💬 Engage with the community! Drop your thoughts, questions, and suggestions in the chat—I'd love to hear from you.
Join the Demon Sword Development Tavern Discord Server! Dive into devlogs, share your thoughts, and be part of Demon Sword: https://discord.com/invite/t98jj2zduN

Support the project on Kickstarter and help make Demon Sword a reality: https://balazsblesko.wixsite.com/portfolio/demon-sword-kickstarter-landing-page

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