Dengeki Bunko: Fighting Climax Ignition Arcade

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All the changes in game mechanics in this new iteration of the game:

Like Blast Character. Aside from the Support Character, it is now possible to choose a separate character who will strengthen the Blast.
The strengthened Blast type has a greatly increased range (in addition to a bigger hitbox Escape Blast also has the ability to beat Combo Blast when used at the same time, without an Escape Blast Character, Escape Blast will always lose to Combo Blast).
When the Blast recovers, a cut-in of the selected character will appear. Essentially, the player’s preferred character will inform him when the Blast gauge has recovered (characters are purely superficial and have no effect on gameplay, it’s the Blast type that is important)

With the new Ignition meachanic, at the end of every round, both players choose between Player, Support, and Blast, and for the remaining rounds the selected type will be strengthened:

Player Character:

Attack damage increased by 3%.
Defense increased by 7%.
White damage restoration speed increased.

Support Character:

Support gauge restoration speed increased.
Support call recovery reduced.

Blast Character:

The Blast gauge will automatically be recovered by 50%.

If still recovering from an Escape Blast or use an Escape Blast afterwards, the restoration speed will be increased. The restoration speed is still slower compared to a Power or Combo Blast.

Double Ignition, this is applied If the same Ignition type is selected 2 times, Double Ignition will occur.
This is indicated by the Ignition icon turning from blue to red. In addition to the previous buffs, the player will receive even more buffs as well as the ability to strengthen his Climax Arts.

Player Character:

Attack damage increased by 7%.
Defense increased by 10%.
All normal attacks become jump cancellable.
During the start-up of a Climax Arts, press and hold A+C to strengthen the attack.

Support Character:

Possible to call Support Characters even while in the air. Costs 1 meter.
During the start-up of a Climax Arts, press S to strengthen the attack. Costs 1 meter and Support Gauge.

Blast Character:

During the start-up of a Climax Arts, press A+B+C to strengthen the attack. Costs Blast Gauge.

Miscellaneous System Mechanic Changes:

After using an Escape Blast, the recovery percentage will be displayed in red (signifies the restoration speed of the Blast gauge is decreased).

If a Blast Character is selected during Ignition, the display will return to white.

If the player has a health disadvantage a light will appear at the end of the health bar (signifies the ability to Reflection Guard without the use of meter).

Support Potentials is a new machanic that only certain assists are confirmed to have it, which is activated when you see a cut-in of your assist, and the activation requirement varies per assist.
Maou, Asama, and other assists also have cut-ins, but do not give any specific Status Effects unlike the characters listed. Also unlike any other Potential there is no limit on how many times a Support Potential can be activated.

Tatsuya 6S (Strengthens Climax Art automatically when 6S connects on either hit or block).

Boogiepop 6S (Gives about 65% of 1 meter during the start up).

Ilya 5S (2 bowls of food give Status Up Lv. 1 for 10 seconds, 3 bowls gives Status Up Lv. 3 for 10 seconds).

Ryuuji 5S (Obtain 3 items, Status Up Lv. 1 for 10 seconds).

Holo 6S (Standing within the circle gives Status Up Lv. 1 for 10 seconds).

The Arcade mode is also changed, this time you pick match ups (3 of them) for 10 stages, every fight is preceded by a visual novel interaction between the fighters, fully dubbed. Once you beat them the game is over, no final boss.

The new playeble characters are:

Emi Yusaae from The Devil Is a Part-Timer!

Qwenthur Barbotagee from Heavy Object.

Tatsuya Shibaaf from The Irregular at Magic High School.

Kuroko Shiraiae from A Certain Magical Index/A Certain Scientific Railgun.

Yuukiaeg from Sword Art Online.

Akoaeg from And you thought there is never a girl online?

I played Selvaria a heavy hitter character that oppresses her opponents with large normals into devastating damage.
While not particularly quick, her teleports allow her to quickly traverse the battlefield and rush the opponent.
Her 236X series has built-in teleport follow-ups and her 214X series are combo extenders as well as teleports with situational use and have a built-in high/low mix-up (214B/214C) to keep opponents on their toes.
Unique to Selvaria is her 41236BC Climax Art has a surprise built-in homing function, meaning there is some potential to raw punish Blasts in this fashion.
One of the Drei Stern and fiercely loyal to Maximillian. With the blood of ancient Valkyria and armed with her ragnite shield and lance, she is a warrior to be feared.

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