Viper Phase 1 Arcade

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Duration: 55:47
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By the year 2050, mankind begins the colonization of multiple solar systems in the search for habitable planets.
However, while the colonists establish original cultures and scientific studies, many of them begin feuding with each other and battles break out among them and the Earth.
One rebel faction in particular rises to great power and makes Earth their primary target. Earth's response is Operation Viper Phase 1: to combat the rebels using advanced space fighters built from downed enemy ships.

The setting of this game is exclusively in outer space. Players drive a space fighter through eight stages of enemy space fleets and tough bosses. Enemies include small space fighters, space cruisers, space frigates, and entire space installations.

Scoring is straightforward. A bonus is assessed at the end of each stage taking into account the number of medals collected, the number of enemies destroyed, the number of bombs in stock, and the total kill percentage. At the end of the game, a grand tally is given bonus. Factors is taken penalty number of continues used and the number of player stock lose.

Differences in the New Version are pretty huge:

It has gameplay changes. The new version is known as Viper Phase 1: USA in the United States.

Secondary weapons: The original version of Viper Phase 1 has limited ammunition in the secondary weapons.
The amount of remaining secondary weapon ammunition is indicated by a meter on the screen. All secondary weapons in the original version are fully powered-up.

The new version changes the secondary weapons into permanent weapons with different levels of power.

The new version's secondary weapons deal less damage than those in the original version to compensate for the unlimited ammunition of the new version.

Bomb deploy times: The new version speeds up the deploy time of the bomb. The Raiden Fighters series uses this bomb deploy time of the new version as part of the Judge Spear's guest appearance.

Medals: Taking a cue from the mechanics of Raiden DX, medals stop shimmering for a brief moment, during which they award more points when collected. Enemies that carry medals appear more frequently in the new version.

There are six types of powerups in Viper Phase 1. Players start with a primary vulcan cannon on each new life.

P (Power Up) - Original version: Powers up the main vulcan gun only. New version: Powers up the vulcan (if the player is without secondary weapons) and the active secondary weapons (up to four levels).

B (Bomb) - Adds one extra bomb. Players can carry up to seven bombs in stock.

L (Laser) - This weapon is similar to the blue laser weapon in the original Raiden series. The weapon has no defensive spread, but it has the highest damage potential out of the available weapons. The ship's weapon module flashes blue when using this weapon.

M (Burst Missile) - Cruise missiles that are fired in a burst pattern. When the missiles hit their mark, the resulting explosion deals overlapping secondary damage. The ship's weapon module flashes yellow when using this weapon.

N (Napalm Missile) - Upon impact with a target, missiles release green napalm explosions in various directions. These explosions deal overlapping secondary damage. This weapon is included in the Raiden Fighters series along with the ship (later named Judge Spear) in a guest appearance. The ship's module flashes green when using this weapon.

W (Wide Vulcan) - Grants the player a secondary widespread vulcan cannon. This weapon has the highest screen coverage, but has the least damage potential out of the available weapons. The ship's module flashes red when using this weapon.

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