Deployable Turret Pack 2 | Fallout 4 Mod |

Channel:
Subscribers:
14,900
Published on ● Video Link: https://www.youtube.com/watch?v=6JJk6-qylH0



Fallout 4
Game:
Fallout 4 (2015)
Duration: 9:49
18,944 views
319


Deployable Turret Pack

This mod allows you to build portable defense turrets that are just as deadly as their static versions. They can be carried in your inventory until deployed to unleash death and destruction amongst your enemies.

Nexus Link:
http://www.nexusmods.com/fallout4/mods/11465/?

Mod Author's Description:
There are a total of 18 turrets in this pack. There are 7 turrets from vanilla and 11 unique turrets.

Combat:
When you deploy them they will take from you an allotment of ammo for them to use.
Indeed, they consume ammo as they fire, they don't have unlimited ammunition.
They will, of course, attack on sight any aggressor to the player, hopefully dealing with them swiftly.
When you have a turret deployed you can run up to it and "Activate" it, opening a menu.

The Interaction Menu:
Pick Up - Removes the turret and returns unspent ammo. Turrets must not be broken to be picked up.
Reload - If a turret runs out of ammo, then you can simply reload it with another allotment of ammo.
Repair - Turrets must be repaired when damaged into a broken state, though all repairs are now free.
Cancel - Allows you to close the menu while doing nothing to the turret in the slightest. What a feature.

More on Repairs:
When a turret is damaged enough, it will enter a broken state. To have it continue fighting, or to put it back in your inventory, it must be repaired. Simply activate it (the selection option will be missing, but it can still be used) and select repair. It will take several seconds, but eventually the turret will begin operating again. You can also repair turrets before they are broken to quickly recover their health. All repairs are now free.

Ammunition Allotments:
As mentioned before, there are 18 different turrets, each needing a type of ammo and have a different allotment of ammunition they can take when deployed. The allotment of ammunition is the maximum you can load into it in a single action, not the maximum it can hold. This includes deploying it and reloading it. If you want to fill it with as much ammo as you have, you have to keep reloading it, even in the middle of combat.

Other Notes:
Each turret is very heavy in your inventory, with more powerful turrets being heavier than the last.
If you deploy a turret and forget it, it should persist and be reclaimable long after deployment.
Companions and other NPCs can't deploy turrets, so feel free to make them carry them around.
You can install an AWKCR patch within the installer, making turrets craftable at it's Weaponsmith Workbench.


-Types of Turrets-
Here are details on the different turrets:

Spotlight - No Ammo - No Ammunition - Technically not a turret, but will track enemies with its light.
.38 Machinegun Turret - .38 Rounds - Allotment 300 - A rusty, cheap turret that uses plentiful ammo.
Machinegun Turret - 5mm Rounds - Allotment 300 - A light, but flimsy gas powered turret. A good start.
Heavy Machinegun Turret - 5mm Rounds - Allotment 300 - A more durable, yet affordable ballistic turret.
Laser Turret - Fusion Cells - Allotment 300 - An energy based counterpart of the machinegun turret.
Gamma Turret - Gamma Rounds - Allotment 100 - A radiation spewing alternative to lasers or bullets.
Plasma Turret - Plasma Cartridge - Allotment 300 - Fires a nice balance of ballistic and energy damage.
Shotgun Turret - Shotgun Shells - Allotment 100 - For stubborn boyfriends, its a full auto rain of terror.
Assault Turret - 5.56 Rounds - Allotment 300 - For a little more firepower then your standard
Minigun Turret - 5mm Rounds - Allotment 1000 - If you saw my demonstration, you saw what this can do.
Flamer Turret - Flamer Fuel - Allotment 1000 - A bit short range, but will help you burn that extra fuel.
Cryo Turret - Cryo Cells - Allotment 250 - Also has short range, but anyone caught by this won't run far.
Railway Turret - Railway Spikes - Allotment 100 - Steam powered freedom and justice for one and all.
Heavy Laser Turret - Fusion Cells - Allotment 1000 - If you had cells to spare, this will burn them quickly.
Gauss Turret - 2mm EC - Allotment 200 - Magnetically driving metal into skulls across the Commonwealth.
Cannon Turret - Cannonballs - Allotment 50 - Based on the Broadsider, it's a full auto cannon basically.
Missile Turret - Missiles - Allotment 50 - Every settlement's deadliest weapon, now your second deadliest.
Fat Man Turret - Mini Nukes - Allotment 10 - Your new deadliest weapon...use with extreme caution.



For making it this far, I'll tell you of a secret. With a special holotape, hidden in a cave under the Red Rocket Station outside Sanctuary, you can disable ammo consumption on all turrets! It's a secret to everybody!







Tags:
fallout 4
fallout
fallout 4 mods
fallout 4 new mods
fallout 4 new mod reviews
fallout 4 mod reviews
fallout 4 gameplay
fallout 4 modding
fallout 4 player home mod
fallout 4 settlement mod
prydwen
discognome
fallout 4 weekly mods
nexus mods
new nexus mods
xb1 mods
pc mods
fallout 4 pc mods
fallout 4 sb1 mods
fallout 4 xbox mods
sentry gun mod
portable turret mod
portable turret pack 2 mod
deployable turret pack 2 mod
Seanms1991



Other Statistics

Fallout 4 Statistics For DiscoGnome

There are 4,297,933 views in 293 videos for Fallout 4. This game accounts for over 2 days of watchable video on his channel, or 57.80% of the total watchable video for Fallout 4 on DiscoGnome's YouTube channel.