Descent (Dos PC) Gameplay / Parallax Software Corp./ 1994
The Post-Terran Minerals Corporation (PTMC) digs up minerals on all nine planets of the solar
system, employing humans and robots to do its job. Unfortunately, the mining robots are now
being controlled by a hacker, and have taken the human workers hostage. The PTMC has tried to
get the robots back under their control, but communication with the mining stations has been
lost. In desperation, the PTMC modifies a Pyro-GX ship for combat and hires a mercenary,
codenamed "Material Defender", to fly it. The mission is to destroy the infected mines and rescue
human hostages, destroying any hostile robot that gets in the way.
Descent is a 3D first-person game that puts the player at the controls of the Pyro-GX spaceship.
Descent is notable in that the player travels through various interior locations (mines) but can do
so in 720 degrees of movement. The ship however only moves forward and backward in any of
the directions it is facing. The ship is able to use a variety of weapons scattered as power-ups
throughout each level. They include: standard lasers, the Vulcan Cannon (a chaingun-like
weapon), the Spreadfire Cannon (a rapidly firing, shotgun-like energy weapon), the Plasma
Cannon (a rapidly firing energy weapon more suited for medium-range combat), and the Fusion
Cannon (fires a ball of energy that's more powerful the longer it is charged it up, but could
destroy the ship). All of these weapons, except for the Vulcan Cannon, use the ship's energy
supply. The Pyro-PX is also capable of firing regular concussion missiles, homing missiles,
proximity bombs (sits in the sky, then explodes when something gets close to it), smart missiles
(more powerful homing missiles that fire out homing energy balls upon impact with their target),
and Mega Missiles (the ultimate weapons of mass destruction).
The goal of each level is to locate and destroy the mine's reactor. Once completed, there are only
45 seconds to find the escape hatch to get out of the mine before it explodes. As progress is made
through the game, the AI will adapt to player's strategies and attempt to prevent the player from
reaching the goals.
Descent ist ein Computerspiel aus dem Jahr 1994. Es ist der erste Teil der Descent-Reihe. Descent wurde von Parallax Software entwickelt und von Interplay Entertainment vertrieben. Das Spiel war für DOS ausgelegt, erschien jedoch auch für die PlayStation. Während es auf dem PC unter Windows 95/98 noch problemlos gespielt werden konnte, gelang dies mit späteren Windows-Versionen teilweise nur mit technischen Tricks. Da der Quelltext mittlerweile veröffentlicht wurde,[1] existieren Linux-Versionen des Spiels sowie eine Modifikation, die es ermöglicht, Descent über OpenGL zu spielen und so die beschleunigten Grafikkartentreiber nutzen zu können.
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