Descent II: Vertigo - Level 6, Coldstart, No save, No death

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Published on ● Video Link: https://www.youtube.com/watch?v=FdfQMPvNrqE



Game:
Descent II (1996)
Duration: 21:50
9 views
1


Music is from Level 1 of Entropy 2: Vengeance.

This level is pretty much a breeze once you have the Gauss cannon beyond the blue door - you can basically just mow down everything with it (and supplement with some missiles). And there's a lot of pretty wide open rooms. With robot types that frequently drop shield/energy boosts all over the place.

This level IMO is also an example of the author not being careful enough with how much Vulcan they allow the player to have when handing out the Gauss cannon, thanks to the extensive use of ITSCs and the number of clips they are likely to drop. Though you do need that cloak behind the yellow door to get back to the red door, otherwise would be very tricky.

As for tougher spots - they are basically all in the first half of the level: getting to the energy center; the yellow door room with the Seeker/Spindle combination; the Afterburner/cloak secret accessed from the starting room; and arguably areas near the blue key and blue door (Smelter IIs, making sure it's clear behind the waterfall, and getting to reasonable safety with the Gauss cannon behind the blue door - though a wise use of the cloak from aforementioned secret helps blunt that last part dramatically). There's also a room with 4 Smart Mines/4 Homing Missiles I didn't explore because there's a dangerously used Lou Guard & it also activates the matcen near the red door.

I do have a significant blunder here at 11:40 - I thought I had to go much further past the blue door to trip that matcen trigger; wasn't prepared at all! Which makes my play look rather bad for a moment but I recover thanks to easily reaching the Gauss with my cloak and then blowing everything apart in the rooms beyond.




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