DESCENT - Unreal Engine 4 Horror Survival First Person Shooter (Team 3 School Project) Low Settings
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Low Settings Version "PS1/Retro Version" (Low end PCs): http://www.mediafire.com/file/phid5ynh31keq7d/DESCENT_BUILD_800_X_600.zip/file
Mid Settings Version (Mid-low PCs): http://www.mediafire.com/file/zg5xpjm6dfmx97x/DESCENT_BUILD_1280_X_720.zip/file
Max Settings Version (Nasa PCs): http://www.mediafire.com/file/igppppdymi3a2hq/DESCENT_BUILD_MAX_SETTINGS.zip/file
Note: Each version is inside a 4GB .zip folder. Unzipped folder is about 9gb in size.
Yellow Hoodie Games Twitter: https://twitter.com/YellowHoodieGa1
WATCH THE HIGH QUALITY VERSION HERE: • DESCENT - Unreal Engine 4 - Horror Su...
This is a school project for intro to game design. Our goal was to make a small and simple first person shooter experience inside Unreal Engine 4 while going through pre-production and production phases. A simulated expo was done as the post-production phase. Business cards, poster, production and pre-production documents were delivered. We had a row of computers running the final build package at the end. An elevator pitch was delivered by the team leader and a presentation was also made by the entire team afterwards in order to pitch the game to a group of about 25 individuals.
Made by Team 3:
Jesus Fernandez Garcia: Team Leader (3D environment designer, 3D stuff, level design, story, overall vision and execution). DeviantArt Descent Portfolio 3D Modelling: https://www.deviantart.com/jamyzgeniu...
Gabriel Morales: Programmer / C++ - Unreal Blueprints (Level design, gameplay, story, weapon design, enemy design, etc).
Jett Morgan: 2D Artist (story, great concept art, logo design, weapon design, illustration, level design/layout associate).
Nancy Medina: 3D Modeler (3D modelling, style/aesthetic supervisor, story and associate).
Special thanks to family and friends and intro to game design prof. Martin Hansen. Thanks for everything! Any errors are my own.
About 1 month for pre-production and 1 month for production.
Total project work-time was about two months for what you see in this video.
This is a school project, content used in fair use towards EDUCATIONAL PURPOSES, not for sale.
Credits list is included below.
THANK YOU SO MUCH FOR YOUR UNDERSTANDING.
CREDITS
Ending 1 Ideas
Jesus F. A. (Xiuocelotzin)
3D MODELS
ProjectModel3D
Farkas-Desnesgergo
Giiman
MeshManglers
Slavamal2003
Vasfi-b
Xhable
Yakutza
Batuhaonzer52
CarlCreaters
Farhanishraq101
Groch
JohnyT
Ju08693
LagoMenta
Matoteos
VIS-Games
Yeaaa-artist
MSabir924
SOUND EFFECTS
Alanmcki
Bolkmar
Dredile
ERH
FlatHill
FreeMaster2
Fusarof
Giddster
iamslenderman
InspectorJ
Klankbleeld
Nichols8917
Qubodup
Zeinel
Gabisarceni
Hybrid_V
Officialfourge
Yonderwish
Rucisko
Deleted_user_3544904
Lennyboy
MLGProPlayer
Ramstush
Timbre
A23spyro
Airborne80
Aleks41
Alonsotm
Argioth
BodyRecordings
BrainCalm
Ckvoiceover
Cormi
CosmicD
Cylon8472
EflexMusic
EpicDude959
Erokia
FoolBoyMedia
Funnyman850
Greenlinker
HorrorAudio
Incardine
Joshaaitken
Justkiddink
Litruv
MadamVicious
MaxDemianAGL
MegaBlasterRecordings
Michalwa2003
MorganPurkis
PaceSmith
Podenecromaniac
Ramston
Reacthor
RICHERlandTV
Robinhood76
Serithi
Setuniman
SoundFlakes
SoundsScalpel
Stephen Rippy
David Rippy
Kevin McMullan
People Can Fly
Painkiller Devs and Crew
SuburbanWizard
Terry93D
ThefitzyG
Toiletrolltube
Tristan_Lohengrin
Tytops Vartioh
Yyeaaa-artist
UNREAL 4 PACKAGES USED – By Engine Name – Full Credit/s to their respective Authors
AnimStarterPack
Construction_VOL2
EnvironmentPack3
FPS_Weapons_Bundle
FPSAssets
FreeFurniturePack
GoodSky
GT_Free2018
HorrorEngine
IndustryPropsPack6
InfinityBladeEffects
InfinityBladeFireLands
InteractiveLights
LightProfilePack
M5VFXVOL2
ModularBuildingSet
NecrosUtilityMatPack
Particles_Wind_Control_System
PhotoR_Backgrounds
ProceduralNaturePack
SoulCity
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