Descent Vignettes Level 25 Part 2
Looks like I've found a way to record the whole run...though I had to go through many obstacles such as when Descent crashes.
The method I used in the beginning of this level is probably the most easiest method, since you're inevitably running for cover. The yellow and red key rooms are bugged in DXX-Rebirth, but is ignored, however, in D2X-XL. For a long time, the red key room has been, and still is, my nemesis in this level. After several crashes, I've finally decided to use save states, since chances of pulling off a perfect run without save states and the game crashing is very slim. Not to forget to mention death traps, too.
It's kinda funny how I was unprepared for the boss fight and still escape in one piece...I guess I'm the type of guy that likes to get things over with. Meh.
At least I'm done with this campaign...for now.
Anyway, in this campaign, compared to the original 27 levels of Descent 1, most of the theme involves aesthetic, complexed rooms. The layout is unlike any other level you've seen (assuming you never played The Enemy Within for Descent 2). The levels are short though, and it's called 'Vignettes' for a reason. For truly skilled pilots, this is one masterpiece that is definitely worth your time, despite the harsh challenges you'll encounter throughout certain levels.
Descent Vignettes is created by Darkflamewolf, also with the help of Pumo and Sirius.
If you want to try out the campaign for yourself, here's the link:
http://www.enspiar.com/dmdb/viewMission.php?id=207
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