Design challenges and solutions: Mental health representation in games

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This talk will explore the ways in which mental health representation in the media, and games specifically, impact the larger discussion around mental health and mental illness. The aim of this talk is to provide a foundation for understanding how mental illness is represented in digital games and a new perspective for thinking critically about representation on mental illness in games. The talk will conclude with a presentation of a dimensional model of mental illness representation in games, which is a new framework for assessing video game content in this area.

GAconf USA 2022