Design for Business Models – and Early Competitive Advantage | Chris Early, Eric Goldberg

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Delivered at Casual Connect Europe 2018. F2P’s arrival disrupted two long-standing business models; took 2-3 years for most legacy companies and designers to figure out; and produced 2 multi-billion dollar publishers in Europe alone. New business models and new winners are coming to games: in revenue sources (including episodic, subscription), distribution (streaming), and spectating (gifting). Learn keys to designing winning games for the new models players worldwide are embracing.




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Tags:
CCEUROPE18
Casual Connect 2018
Casual Connect
gaming
Chris Early
Eric Goldberg
Ubisoft
Crossover Technologies