Unity’s Artist Workflow Level Up | Liz Mercuri
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Published on ● Video Link: https://www.youtube.com/watch?v=h87I75Q-86Y
Delivered at Casual Connect Europe 2018. In this talk, learn how to quickly prototype art for your game & white box your levels using ProBuilder. Easily iterate your artwork in Maya with Unity’s digital content creation round-tripping and finally create shaders, completely code free, to bring your creation to life using Unity’s Shader Graph.
Download slides at: https://bit.ly/2y08FN8
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Casual Connect
Casual Connect Europe 2018
CCEUROPE18
Liz Mercuri
Unity
Maya