Modifiers are: Grenade Kill Bonus, Catapult & Specialist. Catapult and Grenade bonus are a fair combo to attempt this solo. Use anything you have to make sure you are tier 5 on grenade timing. I used my titan with simmering flames. Warlocks could have a lot of grenade fun as well with energy drains and nothing manacles.
The first room is Noru'usk. He isn't as bad as Val Aru'un last week with the flayers. His main thing is the Axiom dart he will send all around the room for you, keep your ears tuned in to listen if that thing is close and take it out. Also if he jumps near you get away quickly, the "quake" attack is pretty lethal. Other than that use whatever set up you have for lots of grenades.
Second room is Vex with the Overlord Minotaur. He isn't that bad. Stay on the right to have more cover and you can take the enemies as you can manage them in small groups. Avoid his "Spotted" gaze so you don't get binded in the stasis bubble. Other than that, focus down and watch for the hobgoblins, the normal goblins aren't too bad.
Last we come to the Wretched Knight. Bring something solar like the Raid Machine gun for the Wizards. The boss himself is just an Arc boomer nothing too crazy, but around the room he will put bombs in most of the hiding areas. Safest place is the starting areas if you need to get cover. Clear the enemies, jump up on the platform to you left for boss damage, rinse and repeat.
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