Destroy easy A Starbase of Advent in Sins of a Solar Empire II | Let's Play Sins of a Solar Empire 2

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The Advent dare to attacked us! They dare to attack a defenseless planet now they are under attack! Without fleet regrouped we take out the Advent planet, fleet and in the end Advent home world along with a mighty starbase! Welcome to let's play Sins of a Solar Empire II gameplay, Sins of a Solar Empire II part 3, as the TEC! While we siege the enemy home world they also give me a good idea to fortify our own planets!
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About Sins of a Solar Empire II
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
Real-time Tactics meets 4X Depth

There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.

Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Unparalleled Gameplay Experiences

Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.

Sins of a Solar Empire II Features

A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.

3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.

- TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
- Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
- Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.

Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:

- TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
- Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
- Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.


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Welcome to Neodyinamite Plays! Where I will post movies with hard walkthroughs with commentary, helpful lets' plays and more!
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Outro song " Stepping Along the Sky " was made by teknoaxe    • Stepping Along the Sky -- Liquid Drum...  

#letsplay #SinsofaSolarEmpire2




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