
Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen
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Published on ● Video Link: https://www.youtube.com/watch?v=KbxiGH6igBk
The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of achieving that level of quality in procedurally generated 3D environments.
Speakers:
Simon-Pierre Thibault - Bethesda Game Studios
Sergei Savchenko - Bethesda Game Studios
Slides available here: https://www.slideshare.net/unity3d/developing-and-optimizing-a-procedural-game-the-elder-scrolls-blades-unite-2019
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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
computer graphics
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