Devil May Cry 3 Special Edition with Virgil (video #4)

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Virgil from Devil May Cry 3, Special Edition for PS2

Review:
http://www.gamespot.com/ps2/action/devilmaycry3specialedition/index.html

http://www.ebgames.com/product.asp?product%5Fid=281461

Though seemingly identical to 2005's frenetic heavy metal action adventure, this budget-priced Special Edition adds some notable new features, and for better or worse, it defangs the original's notorious difficulty.

One of last year's most challenging games is somewhat kinder and gentler in Devil May Cry 3: Dante's Awakening - Special Edition. Purists might scoff at the milder difficulty level of the still-tough hack-and-slash action, though they'll probably like the decent new bonus features added to this budget-priced rerelease--especially the ability to play through the game's levels as Dante's ruthless twin brother, Vergil. At the same time, those with a lower threshold for pain than DMC3's established fan base should appreciate this update, since the punishing difficulty was really the only reason 2005's DMC3 couldn't be wholeheartedly recommended. Ironically, though, while making the game easier might make it accessible to more players, the gameplay isn't quite as deeply satisfying. Of course, in terms of content, this is largely the same exact game as before, so it's still close to being as impressive and exciting as ever--one year after it originally debuted.

What made DMC3 such a great game in the first place was its flashy presentation and its fantastic combat. As the brash demon hunter Dante, you can literally kick all kinds of otherworldly ass top to bottom, courtesy of your various over-the-top firearms and melee weapons. Split-second timing is necessary to avoid your enemies' ferocious counterattacks, and learning to dodge properly and to not get blindsided by an occasionally awkward camera angle definitely takes time. But eventually, everything feels just right, and suddenly you're making mincemeat out of tons of foes--pulling off spectacular combos involving multiple weapons, thrashing foes up into the air, high in the sky, and down to the ground, and then finishing them off while they're lying helpless at your feet. It gets all the more intense when you're battling the game's numerous boss opponents, which are arguably the highlight of the experience. Occasional puzzle-solving and backtracking offer a brief respite from the carnage, but otherwise they aren't particularly exciting aspects of play.

Those familiar with the original version of DMC3 will want to know exactly what's different about the Special Edition. Being able to play through the missions as Vergil is probably the most noteworthy addition, but the optional new continue system is the change that has the most dramatic impact on gameplay. In the original version of the game, you needed to purchase yellow orbs to continue from a nearby checkpoint when you died. These orbs were prohibitively expensive in the beginning, and the system itself was fairly confusing anyway, so there was a very steep learning curve that revolved around forcing you to replay entire levels only to get beaten over and over again by tough boss monsters waiting for you at the end. The new continue system is far more lenient, since it lets you continue from a nearby checkpoint as often as you wish, and if you have a gold orb in your inventory, you can bring yourself back to life right where you died. Having two (or more) lives with which to beat the game's bosses makes all the difference in the world, and it goes a long way toward making the legendary difficulty level of DMC3 a lot less remarkable, for better or for worse. You've still got the old continue system to use if you want it, but most players will naturally take the path of least resistance.

Devil May Cry. ©CAPCOM CO., LTD. 2001, ©CAPCOM U.S.A., INC. 2001 ALL RIGHTS RESERVED.
Devil May Cry 2. ©CAPCOM CO., LTD. 2003, ©CAPCOM U.S.A., INC. 2003 ALL RIGHTS RESERVED.
Devil May Cry 3. ©CAPCOM CO., LTD. 2005, ©CAPCOM U.S.A., INC. 2005 ALL RIGHTS RESERVED./ ILLUSTRATIONS: Kazuma Kaneko/ATLUS ALL RIGHTS RESERVED.
DEVIL MAY CRY, CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD.







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There are 149,883 views in 1 video for Devil May Cry 3. His channel published less than an hour of Devil May Cry 3 content, less than 0.19% of the total video content that KOSMOSlove has uploaded to YouTube.