Devil May Cry - Part 6 | SORRY ABOUT THE DELAY!
Greetings, folks! Welcome, and please join me on my very first venture into the world of Capcom's famous series, Devil May Cry!
Devil May Cry is a video game series developed by Capcom and created by Hideki Kamiya. Originally intended to be a sequel in Capcom's Resident Evil series, in development it became such a radical departure from the series' style that it was developed into a new property entirely. The series centers on the main character Dante's goal of avenging his mother's murder by exterminating demons. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the amount of items collected and used are taken under consideration when grading the player's performance.
The gameplay of the series focuses primarily on fast-paced, highly stylized combat; gaining a high style ranking requires long attack and evasion strings while avoiding damage. The game also features some puzzle-solving and exploration elements retained from its survival horror origins, but these are downplayed; Devil May Cry games place the emphasis on action. In later games, the system was slightly modified so players had to actively vary the attacks used, so as to maintain the style rank. The style rank is tracked during combat with letter grades, from worst to best: D, C, B, A, S. They are also represented by words that start with the first letter of the class, "Dull" for D for example. The third game introduced "SS" and "SSS" ranks, which continues in the fourth game in the series, as well as the reboot. The player's performance on each level is also ranked using these letters.
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