Devlog Diary Entry #02 | Making Design decisions
Second entry for my devlog diary. This week I explained my decision of stepping back from a game that keeps switching between top-down view and side-scroller view, which was feeling like two bad games mashed together. Instead, I decided to focus on making a good top-down game. Did I actually write a serious description this time? Wow...
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My games: https://hexagonnico.itch.io/
Minecraft mods: https://www.curseforge.com/members/hexagonnico/projects
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The two gameplay videos I used for Hollow Knight and A Link to the Past belong to fireb0rn and World of Longplays