Improving the graphics for my game | Devlog Diary Entry #03
I know I said "this week" at the beginning of the video and it does not make any sense since I'm not following any schedule, but that's fine.
In this devlog I show how I have improved the graphics for the Zelda-inspired game I'm working on and how it went from grey squares and placeholder to an acceptable art style.
Support my work: https://ko-fi.com/hexagonnico
--- More of my work -------------------------------------------------------------------------------------------
My games: https://hexagonnico.itch.io/
Minecraft mods: https://www.curseforge.com/members/hexagonnico/projects
--- Credits -----------------------------------------------------------------------------------------------------------
Pixel art cliff tutorial by Peter Milko - https://www.youtube.com/watch?v=Qu6TJscBpj8