Devlog: Improved A.I.
Recently updated the A.I. Movement and Targeting:
Enemy Combat A.I. Behavior has been improved.
Enemies Navigate around obstacles more efficiently.
Before, the movement was clunky and the A.I. would stack on top of each other depending on the collision profile.
Fleece's A.I. Behavior has been improved.
Fleece combats and navigates around enemy under certain conditions:
Close enough to controlled Characters.
If Fleece is not close enough, she'll abort combat and run towards Controlled character
Combat Targeting Code has Been Refactored and improved.
Removed Redundant code.
Combat Targeting is smoother with far less crashes
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