Devlog Summary #2 - How to Load Levels PROPERLY in Unreal?

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Published on ● Video Link: https://www.youtube.com/watch?v=zWSrSH0eHr0



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Unreal (1998)
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Vlog
Duration: 18:54
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#demonsword #gaming #devlog #gamedev #indiedev

Many tutorials attempt to teach you how to load levels in Unreal incorrectly. The node everyone should use when implementing loading screens is called Load Stream Level. In this stream edit, I demonstrate how to use it properly.

🎮 Demon Sword is an HD-2D indie game inspired by classics like Devil May Cry, Octopath Traveler, and '90s beat 'em ups. It aims to capture the essence of classic hack n' slash games while giving them a fresh, modern look. I believe that understanding a genre's roots and core mechanics is essential for creating successful games. However, many early games suffer from outdated controls and frustrating design choices due to technological limitations.
To bring the fun back to these classics, I'm using the HD-2D technique, inspired by Square Enix's Octopath Traveler. This method combines 2D pixel art with a 3D environment, breathing new life into the genre. I've chosen Unreal Engine to power this project, ensuring a visually stunning and immersive experience.

🗓️ I stream the development live whenever I work on it, so make sure to tune in regularly to see the progress firsthand.

💬 Engage with the community! Drop your thoughts, questions, and suggestions in the chat—I'd love to hear from you.
Join the Demon Sword Development Tavern Discord Server! Dive into devlogs, share your thoughts, and be part of Demon Sword: https://discord.com/invite/t98jj2zduN

Support the project on Kickstarter and help make Demon Sword a reality: https://balazsblesko.wixsite.com/portfolio/demon-sword-kickstarter-landing-page

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