DeVoid Gameplay PC - Desert Oasis [De-Void Part 2]
In this De-Void gameplay, Elizabeth investigates an abandoned refinery in the desert on planet Ancyra.
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Elizabeth has successfully arrived on planet Ancyra in the middle of the desert to search for more details about the strange event that happened to the colony. With no one around, we have access to roam the nearby facilities to look for clues. Through reading the logs, it seems as though some personnel knew something major was occurring and wanted to contain the situation before word made it back to Human Resources.
We learn of the Oasis that the colony built within the walls of the refinery. Tropical plants give off an Earthly feeling to this small patch in the desert, perhaps to feel more like a home they once knew. Out in the desert, we find one the last recordings of Vincet Wu, collecting his achievement in the process.
Some of the more vunerable personnel may have been experiencing mental disturbances as we learn of someone jumping off a landing platform.
In the Oasis, the AMBER headset device comes in handy when it provides visual conformation of a giant spore like object rolling around the facility. What would cause such a thing? And what does it represent?
I am playing De-Void using Xbox 360 gamepad controls on PC.
De-Void (2016) - Developed by Pulsetense Games. Published by KISS ltd.
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