DFFOO (Encountering Death Dagger Power's Deepest Chasm Pitch CHAOS) Agrias, Ultimecia, Y'sthola
Ifrit Summon, Agrias EX+3LB friend
Targets: 390k score, No KOs, Clear within 95 turns, Take 18,000 or less HP damage.
This is another non-dispeller team comp. However, as the Rampage Machines at wave 2 will buff themselves that negate HP damage and MAG resist. To negate that, I have to keep the enemy from buffing themselves and killing them before they do so.
Wave 1: Heretic Skull Dragon x2 (completed on turn 24)
https://dissidiadb.com/bestiary/heretic/351
The Skull Dragon has 2 key abilities that you need to take note of Primeal Power (aura) and it will use Ancient Power (ATK Up, DEF Up, MAX BRV Up, Elude, SPD Up) to buff itself. The Dragon will keep on spamming Crushing Fangs. Focus on this one. You can use debuffs to push away buffs or use dispeller (Balthier is a synergy for this event for a reason.). Keep them broken. They can use Crushing Fangs (Reduces target's BRV to 0 before unleashing a melee BRV attack) and their primary attack is Lunge (which they will use it when their BRV are at least a certain percentage).
Wave 2: Heretic Rampage Machines x2 (finished on turn 50)
https://dissidiadb.com/bestiary/heretic/686
The S.0.B. machines (from Cid's LC) are probably the real boss of the battle. The first turn is that both machines will start to buff themselves - one will buff itself with its Electromagnetic Barrier (HP Damage Resist, Mag Damage Resist) while the other will buff itself with DEF Up, BRV Regen. The barrier buffs are framed so you cannot use the debuffs to push away the buffs. You can still break them with Gravity or Ignore DEF attacks but using a dispeller is the best way to do so. If its BRV is above a certain threshold (more than 50%), they use Smoke Shot (HP attack). So keep them broken is also the key. They have another AOE BRV+HP attack (Matra Magic) and it can be nullified by WoL's shield. However, after Matra Magic, the machine will gain the Electromagnetic Barrier buffs again.
To avoid the enemy from buffing, you have to lock them with both Agrias's guaranteed paralysis (that is 2 guaranteed paralysis) while destroying the machines before they can buff. With Y'shtola Stone+ delay and Ultimecia's EX loop (EX, Skill x3), it is possible
Wave 3: Heretic Coeurl Assassin x2 (finished on turn 71)
https://dissidiadb.com/bestiary/heretic/687
The Coeurls has lots of annoying debuff attacks - Venom (BRV, Poison, Turn Rate Down), Assassin Blaster (50% BRV, Max BRV Down, low chance Paralysis), Harmful Wave (BRV, Confuse, Int BRV Down), Acid Mist (AOE, Max BRV, ATK Down, SPD Down) and Erase Shot (removes buff, exclude framed buffs). It will only use its HP attacks when it is in standing mode - Bite (ST HP), Coeurl Rush (ST BRV+HP) and Dead End (BRV Gain, AOE, BRV+HP). I summon Ifrit when it is about to use Dead End. When you kill one of the Coeurls, the other one will use Hated Cry (ATK Up, DEF Up, Max BRV Up, SPD Up). The Coeurl's aura will be activated when the message (Glower fixed this way...). Try to kill it off before it is in standing mode. I swap out my friend Agrias for Ultimecia for some delays before the lead up for using the summon to burst the enemies done before one of the Coeurl's uses Dead End.
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