DFFOO GL (Ghosts of The Past CHAOS) Ealdnarche, Aphmau, Lann & Reynn
Leviathan summon, Cloud of Darkness EX+3LB friend
Note: Aphmau is EX+3LB with her bloom passives and sphere. She has 3x Royal Puppeteer Boost ** artifacts. Ealdnarche is EX+0LB. Lann and Reynn is EX+1LB with their bloom passives.
Wave 1: Abadon x2 (completed on turn 8)
Wave 2: Scorpion x2 (completed on turn 15)
Wave 3: Gargoyle x2 (completed on turn 24)
Instead of a mini-boss fight, we got 3 mob waves. As they are heavily leveled, they can be rather hard to fight if you are not careful. In wave 1, the Abadon can inflict the virus debuff. It will prevent the affected unit from gaining their buffs. Have Galuf his Shirahadori ability master before going through his Cover+ buff. Selphie should be fine as she always gets battery herself. In Wave 2, the Red scorpion can inflict Virus while the normal scorpion can inflict Doom (instant break upon 3 turns). So kill the red one first. The last wave is perhaps the safest. Use this opportunity to heal up.
Wave 4: Aloof Horn, Killer Bee x2 (completed on turn 73)
I have Eald'Narche phase shift into his offensive mode in this wave. Due to his Warp debuff, he is able to gain turns after the enemies act. So he is a very good AOE DPS even at EX+0LB. His Terror debuff can lock the boss (once it targets All) and the beetle will become a punching bag for your party. Aphmau's EX charges up fast. I actually intend to use the Twins for their guaranteed break EX to deal with the shield mechanic but El'nacho practically disables the boss as long as you refresh his Terror debuff. Do note that the Team's only source of healing is Aphmau's BRV+ (Mnejing), so avoid breaks to minimize HP damage. I swap out CoD when Eald'narche's abilities are about to run low. So that I can't delay the boss to finish it off.
Score: 999k, (73 turns)
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