DFFOO GL (Ghosts of The Past CHAOS Eald'narche, CoD, Kefka
Leviathan summon, Arciela EX+3LB friend (not used)
Wave 1: Abadon x2 (completed on turn 12)
Wave 2: Scorpion x2, Red Scorpion (completed on turn 21)
Wave 3: Gargoyle x2 (completed on turn 33)
Instead of a mini-boss fight, we got 3 mob waves. As they are heavily leveled, they can be rather hard to fight if you are not careful. In wave 1, the Abadon can inflict the virus debuff. It will prevent the affected unit from gaining their buffs. In Wave 2, the Red scorpion can inflict Virus while the normal scorpion can inflict Doom (instant break upon 3 turns). So kill the red one first. The last wave is perhaps the safest. Use this opportunity to heal up.
Wave 4: Aloof Horn, Killer Bee x2 (completed on turn 90)
Kefka's HP Silence may be negated but he can still shut down the boss with his array of debuffs. HP Silence is still useful to prevent unnecessary HP attacks from the Killer Bees.
The boss' first turn is to cleanse itself free of debuffs with Refect. So don't bother to pile up more debuffs until the boss uses that move.
Have Eald'narche switch to his offensive mode via Phase Shift. Have Eald'narche refreshes the warp and terror debuffs. Make use of the free turns to build up his EX gauge so you can lock the boss to do nothing under his Terror.
Other than her heavy damage, CoD's main objective to delay the boss while the boss is locked under Eald'narche's Terror debuff.
It has been a while since I am able to deploy a full villain's squadron for a CHAOS clear.
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