DFFOO GL (Locke LC: Treasure Hunting Pt 14 (CHAOS): Locke, Celes, Setzer
Summon: Levithan, Sherlotta friend
Note: All characters have 4 mastered boards. All 3 characters are c70. Only Setzer has his bloom stone.
As this is very close to a budget team and quite lacking in offense stats, I have to do very careful with my skill uses and how to make Setzer an efficient third fold. Well, I can use Sherlotta as the third member which will be easier but I myself personally want clear it with an event synergy team as my first priority.
Same battle tips to improve battle efficiency:-
- On Celes, Have her use Runic to lock on Skull Wizard and use her AA on the 2nd turn. This will save a Runic charge while locking the Skull Wizard. Try to conserve Runic where possible for the first 4 waves. I use mainly Rune Edge to attack until I am left with 3 skill uses entering the boss fight. Runic is very useful to lock the target to Celes.
- Locke's Thief Gloves has a short duration, you need to use Sneak Attack to refresh the buff and it also gives u access to Mug. If you mug Miracle Shoes, use it as it is a free turn ability. Using his EX (at EX+0LB), you will get his Master Scroll HP attack. Use Sneak Attack+ when you need to get a turn before the boss. Whenever Locke is before Setzer, try to use Phoenix Ray to battery Setzer as he has limited skill uses. However, Phoenix Ray is useful to conserve since it is the party healing utility for this party.
- Setzer is probably one of the most difficult characters to use. He has a very powerful kit but his skills use is very limited. Red Card can delay target (if broken, it can delay 2 turns). BRV+ can trigger an HP attack if BRV is at least at 80%. However, without passive BRV regen (unless you purposely get Setzer to take damage in the early wave to trigger the Leviathan BRV regen blessing), Setzer will be wasting the turns without doing anything. Save 2 of his Freeze Joker and get his EX gauge full before you use the summon.
- The bird is weaker to melee at a lower altitude so use Phoenix Ray if it is Locke's turn or his HP skills to attack. The boss will revive after you knock its HP to zero. After the boss revived, I swap Locke for friend Sherlotta and have her use S1, EX and summon Leviathan. Use battery abilities to make use of the damage output in the summon wave. If not for the launch trigger in the summon wave, I feel that I might miss the score. Even if you achieve the turn count, you might not get the score. The turn count to get the score is actually much lower than the turn requirement display. I believed that you need to get 83~85 turns to get the score.
Turn counts for pacing:-
Wave 1: Microchu x2, Gaelicat (complete on turn 6)
Wave 2: Mini Dragon x2, Gaelicat (Complete on turn 12)
Wave 3: Skull Wizard x2 (Complete on turn 32)
Wave 4: Microchu x2 (Complete on turn 35)
Wave 5: Necoraven (First kill on turn 73, complete on turn 85)
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