DFFOO GL (Royal Puppeteer Pt.13 CHAOS) Rinoa, Arciela, Aphmau
Leviathan summon, Keiss EX+3LB
Note: Rinoa and Arciela are EX+3LB with their bloom passives. Arciela is equipped with her sphere. Rinoa is equipped with her, Rem's and Freya's sphere. Aphmau is EX+0LB
Wave 1: Guardian x2 (completed on turn 25)
The Guardians can be problematic once they enter into Malboro program mode and starts to spew that annoying Blind debuff on your party. Have Aphmau set the debuff immunity (S1) first and HP+ for the party. Arciela is the party healer and compliment wells with Aphmau. Have Aphmau use her EX when it is up to summon her puppets. Use her special BRV+ or HP+ as those are instant turns. End with a BRV+.
Wave 2: Shift Frame Type BW, Death Machine x2 (completed on turn 72)
I remember during the COSMOS, this is one of the east COSMOS. However, it becomes tough as a nut to crack for the CHAOS fight. Beware of the Death Machine as they could use Laser or paralyze a character. (Make sure Aphmau's Automation buff is on the party allies to avoid the debuffs).
The boss cannot be delayed when it is grounded and it does constant HP attacks supported by the lasers from Death Machine. Well, the Lightning run is much easier than this. Rinoa is a fragile glass cannon and cannot be exposed to BRV breaks or she will get killed easily. There are times I had to use Arciela S2 for the clutch HP silence to prevent any HP attacks so that Rinoa can focus on her splash damage. Aphmau's debuff immunity helps a lot. Her damage is decent even at EX+0LB.
When the boss HP is around 40% and targeting All with Arciela's HP silence debuff, I swap out Rinoa for friend Keiss and spam his Hero Support to launch the boss to oblivion. This will chuck off large portions of the boss HP and make Rinoa's job easier when she returns back to the battlefield for the kills.
Score: 999k
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