DFFOO GL (Royal Puppeteer Pt.13) WoL, Arciela, CoD
Leviathan Summon, Keiss EX+3LB,
Note: All 3 characters are EX+3LB with their bloom passives and spheres. CoD has Buff Speed Boost All removed. Arciela and CoD have their character boards.
Wave 1: Guardian x2 (completed on turn 30)
-There are main 2 things you need to take note of when you fight these enemies 1) They can fire Laser out of the blue. But they will negate as long as you have WoL's shields on. 2) They have 3 program modes - Kraken (weak vs. Thunder), Malboro (weak vs. Fire), and Ultima Weapon. Kraken can inflict a great SPD down debuff (CoD will virtually see no turns if she infected with that). Malboro mode can inflict Blind (4T), SPD Down, and Poison debuff. Although it is a 4T Blind debuff, the blind rate is not as bad. However, it can be frustrating when your characters dump their BRV and not hitting the enemies. Arciela helps with the clutch dispels and debuffs (HP silence is very useful here) since High-Pressure Water Cannon can nullify WoL's shield in an instant. Ultima Weapon mode deals lot of heavy magic attacks - Flare and Meteor. Try to keep WoL's HP maxed entering in the boss wave.
Wave 2: Shift Frame Type BW, Death Machine x2 (completed on turn 90)
The Death Machine could paralyze your unit so watch out for that thus it is important to keep Arciela's HP silence debuff once you passed the 50% threshold (You can see my Arciela run out of his skill uses). The enemies move very fast, so it is really a bad idea for me to remove CoD's Buff Speed Boost up.
The Shift Frame has 2 modes - Airborne and Ground. It is more dangerous on Ground than on all. When it is on Ground, it can be delayed. While in airborne, watch out for its for Rapid Maneuver AOE BRV+HP attack. On its own, it may look harmless when combined with Death Machine's Laser, it can killed off any wounded characters in an instant.
On Grounded, the boss has a couple of combos - Sonic Edge (SPD Down), Dash Slash (DEF, MAX BRV Down), and Assault Combo (BRV+HP, ATK Down, INT Down debuff). It will use Rise after 2-3 turns on the ground. Rise grants the party 5 non-framed debuffs ATK, DEF, SPD, MAX BRV, INT BRV Up. You will need to inflict at least 2 debuffs to push off the ATK and DEF buff otherwise your damage will be hampered. The action also recovers HP of the Death Machines/ or summon them if you have killed.
I swap out WoL for friend Keiss to burst it down and buy some turns for CoD to delay the boss while it is in mid-air. You want to let Arciela's HP silence debuff stays on the boss as long as possible when it is targeting all, thus nullifying any incoming HP attacks.
Without a debuff immunity unit, the best way to fight this battle seems to delay the bosses' actions and the debuff will help you a lot to minimize the potential damage that these enemies are dealing. SPD is very important for this battle as the enemies have very high SPD. I have used Leviathan summon for its blessing with the 10% SPD Down along with its permanent BRV regen
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