DFFOO [JP][Jessie Event] Holy trap, Dark Tornado, GS counter and Desperado Explosions

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As mentioned before, not very interested in Jessie's mechanics so I skipped her even though I kinda like her character in 7R.

This is the first clear of this stage and a fun one is in the chaos oven, so stay tuned.
Since this is a rare 3 target stage, the bosses are yearning for a trap + Laguna explosion playthrough. Therefore Minwu/Sice are here to satiate that hunger for explosion.

Boss:
Force mechanics:
10/50%: Mag BRV dmg taken down while Phy BRV dmg taken up I/II
30%: Player ATK down
70%: SPD up
Note that while these effects are in place to incentivise the use of phy while deter you from using magic dmg, they are not so strict and harsh that outright makes you do 1 BRV dmg, same with the ATK down, you just need extra support to get through that hurdle.

FA: Vertical Missile+ (break recovery & all debuff removal, AoE range BRV)
It also gives BRV gain after the FT effect breaks the max holding BRV limit

FT: 4T
1. mBRV limit up (99999+, more up to 200K after typical boss HP thresholds triggers self buff)
2. mBRV up
3. recovers 80% of HP dmg dealt to the boss each turn
4. 70% BRV dmg reduction
5. During their turn with 1 FT left, boss would wipe your party

Weakness: (cancel FT)
FA that Range BRV dmg and delays excluding breaks

There are no HP threshold mechanics for this boss, other than their FA breaking mBRV limit to a different height up to 200K with respect to different typical boss self buffing HP thresholds (I think it is 80/50%).

Normal Behaviour/patterns:
The bosses usually cycles through "Mechanical Destruction" and "Charge Ray".
Both of these attacks are ST, so take note of this if you use a team intended to get everyone hit. There are no AOE attacks other than FA and the instant death "Charge Ray+" at 1 FT.

"Mechanical Destruction" is a ST BRV attack that gives ATK up to them.
"Charge Ray" is a guaranteed ST BRV+HP attack that gives you a SPD down.

Team Comp, Strat and Rationale:
Letting them go into FT is very undesirable, so focus on getting into FT before them.

Laguna does not have FE here, so it took some time to get FG to 100%.

Their normal attacks are all ST, so most counter units still work. Though beware that once they get their ATK up and it is deep into the fight, their break recovery with SPD up may become a problem if you eat back to back attacks with someone like Auron.
It is worth noting that Galuf would still work despite Charge Ray being an unavoidable attack, as Galuf cannot die with his LD buff on and would counter when he gets hit. Unfortunately the ST BRV attack is magic based, so he won't use his normal counter for that one as well.
In the case of a 3 target fight, Gladio works very well since his counter is splash based as opposed to Auron's split based counter.

It should be a well known fact that individual trigger traps would individually trigger one Laguna BT explosion, provided that each enemy has a debuff. Both Sice's Tornnado and Minwu's Holy XVI traps are under this class of traps, so they both work but the presence of both does not trigger 2 sets of individual explosion.

Sice FR on 3 targets gains a huge advantage with all the extra triggers. With the exception of Laguna explosion, all 3 party members contribute to the FR bonus with a Xande CA, including Minwu.
As we want as many enemy turns to proc Gladio's counter as possible,

Minwu should refrain from using his Teleport XVI move and delete enemy turns. Just use HP+ until EX while triggering the maximum amount of traps at the same time. Despite being a holy enchanting character and Holy XVI and its trap version are inheritably Holy based, his HP+/EX and LD off-turn proc are all non-element, and thus can be Dark enchanted through Xande CA. With 3 targets and his BT active, there would always be 6 Holy XVI traps at any given time Minwu's turn is up, and therefore guarantees a LD proc each time he moves. So he still contributes to Sice's FR bonus.
His active turns arguably give the biggest dmg spikes and bonus:
HP+/EX (1/4)+ Holy XVI traps (6)+ LD proc (3)+ Sice Tornado (3)+ Desperado (3) = 16/19 HP dumps/T
If you don't feel like giving the enemy any semblance of mercy, give him some Lunafreya swiftness buff he will destroy them in no time.

It should be impossible for this team to die unless Gladio LD buff falls off or you let them go into FR. Minwu's trap should never fall off as well unless one of them take 3 turns in a row.




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Tags:
Laguna
Minwu
Sice
Gladiolus
Gladio
Jessie